class DamTypeThermoBeamHeadShot extends DamTypeSniperHeadShot
	abstract;

#exec obj load file=H_E_L_Ltx.utx

//static function GetHitEffects(out class<xEmitter> //HitEffects[4], int VictemHealth )
//{
//    HitEffects[0] = class'HitSmoke';
//    HitEffects[1] = class'HitFlame';
//    HitEffects[2] = class'HitFlameBig';
//}

defaultproperties
{
     WeaponClass=Class'Taskforces.TFThermoProj'
     DeathString="%o's head melted in %k's red hot thermal beam."
     FemaleSuicide="%o violated the laws of space-time and shot herself."
     MaleSuicide="%o violated the laws of space-time and shot himself."
     DamageOverlayMaterial=Combiner'H_E_L_Ltx.Shaders.cp_lava1combine1_epic'
     DamageOverlayTime=5.000000
     VehicleMomentumScaling=0.100000
}
